IN4MATX 125 Computer Game Development (2013-2014)

IN4MATX 125 Computer Game Development

(Not required for any major. Selected Elective for CSE.)
Catalog Data:

IN4MATX 125 Computer Game Development (Credit Units: 4) Introduction to the principles of interactive 2D and 3D computer game development. Concepts in computer graphics, algorithms, software engineering, art and graphics, music and sound, story analysis, and artificial intelligence are presented and are the basis for student work. Prerequisite: COMPSCI 112 or COMPSCI 171 or IN4MATX 121 or ART 106B or I&C SCI 163 or I&C SCI 166. Same as COMPSCI 113. (Design units: 0)

Required Textbook:
None
Recommended Textbook:
None
References:
None
Coordinator:
Relationship to Student Outcomes
No student outcomes specified.
Course Learning Outcomes. Students will:
Prerequisites by Topic
Lecture Topics:

design and implement substantial portions of a computer game

Class Schedule:

Meets for 3 hours of lecture and 1 hour of discussion each week for 10 weeks.

Computer Usage:
Laboratory Projects:
Professional Component
Design Content Description
Approach:
Lectures:
Laboratory Portion:
Grading Criteria:
Estimated ABET Category Content:

Mathematics and Basic Science: 0.0 credit units

Computing: 0.0 credit units

Engineering Topics: 0.0 credit units

Engineering Science: 0.0 credit units

Engineering Design: 0.0 credit units

Prepared:
July 24, 2013
Senate Approved:
January 8, 2013
Approved Effective:
2013 Fall Qtr